InTempo

InTempo

January 2021 – present

January 2021 – present

Mental Health Phygital Game

Mental Health Phygital Game

Mental Health Phygital Game

IoT, Healthcare, Games

Role

Role

UX/UI Designer

UX/UI Designer

UX/UI Designer

Company

Company

InTempo

InTempo

InTempo

download (iOS only)

download (iOS only)

download (iOS only)

Client's request

Client's request

Analysis of similar businesses, UX design, Brand Identity, UI design

Analysis of similar businesses, UX design, Brand Identity, UI design

Skills applied

Skills applied

UX Research

UX Research

UX Design

UX Design

Service Design

Service Design

Wireframing

Wireframing

Prototyping

Prototyping

Branding

Branding

UI Design

UI Design

3D Modelling

3D Modelling

User Testing

User Testing

Design Direction

Design Direction

Overview

Overview

Overview

We designed an iOS rhythm-based anti-stress phugital game that has two play modes. The user is aimed to select the song they like and follow its beat by tapping on the smartphone’s screen. If the user has InTempo iPhone case, they are also able to follow song’s beat by tapping on it.

The app is under the design of new visual identity, new logo, mascot and expanding functionality.

Awards

Awards

Awards

The product has recieved over 10 different rewards for its idea, design, prototype and the PR. Among them are:

Inspiration

Inspiration

Inspiration

To better design UX of our product I decided firstly to map existing similar digital products. This helped us to see what can become our value.

Then for some products I decided to go into more details:

Service Design

Service Design

Service Design

To better design UX of our product I decided firstly to map existing similar digital products. This helped us to see what can become our value.

Wireframes & Design System

Wireframes & Design System

Wireframes & Design System

After creation of few first wireframes I moved to the Design System of the app. Client wanted to have a possibility to change the appearance, so I designed 3 color modes.

In order to find a proper Design System I worked with 3 wireframe screens that contained almost all UI elements of the app. The design overcame multiple iterations.

Beta Version

Beta Version

Beta Version

Beta version itself was composed of MVP functionality, where the users could see an onboarding, browse different songs, try out different play modes and save their favorite tracks.

We decided to omit personal statistics, integration of personal audio library and different color themes due to high innovation of the product, time and budget limits.

Before

Before

Before

After

After

After

User Testing & Alfa Version (currently deployed)

User Testing & Alfa Version (currently deployed)

User Testing & Alfa Version (currently deployed)

After the Beta launch we collected the first user feedback that we later implemented as adjustments to the UX and some UI elements of product.

In this version we decided to optimize the user pains and the budget we had. This lead to lmited number of changes after we user tested the Beta:

  • Modified the mental model and visual appearance of Navbar

  • Photos embedded in the onboarding

  • Improved UX writing

  • Increased color contrast

New Brand

New Brand

New Brand

After 1.5 years the CEO decided to try to raise more funds and continue the development of the product. We decided that the styles we had before and the mental models applied might still be very complicated to comprehend for our potential users. So, we proceeded with the complete redesign o the app.

We provided the product with a mascot (Origami Boat), updated the brand identity, improved the usability of the app.

Polina Bobrova

Polina Bobrova

2024

2024

  • All rights reserved

  • All rights reserved

Get in touch – bobrova.paulina@gmail.com

Get in touch – bobrova.paulina@gmail.com